Among Us has come a long way since its first designs. In 2017, a prototype version had art that was mostly colored circles and squares. Early versions of the game also had no sound effects. And players had to be in the same room to play together. Today, players can be on opposite sides of the world!
When Innersloth released Among Us in 2018, it wasn’t very popular. But in 2020, millions of people took up the game. They saw it as a way to socialize when they were quarantining at home.
As players gave feedback, the Innersloth team improved the game. For instance, they added symbols to help players who are colorblind complete certain tasks. “We’ve been constantly working on the game since 2018,” says Community Director Victoria Tran, “and our plans haven’t stopped.”